About a month or so ago, I got into the videogame “Marvel Rivals”.

After a bit, I learned that the game was insanely moddable, I got into the modding “scene” for the game, and ended up assisting in the creation of a repacker that could encrypt new modded pak files in unreal so the game would easily read them as if they belonged there in the first place.

However, during this process of being in that community for a bit, I gained some inspiration to create some mods for myself, I did but it was pretty terrible!

This then kicked off a want to learn character modelling in general, I booted up blender, did the donut tutorial & tried jumping straight into character modelling.

I had absolutely no idea where to even start.

I ended up finding this video after some basic googling for the kind of thing I wanted to create

How to 3D MODEL a Furry Character! (NEW!!!) [Blender Tutorial] #1 - ft. KaideArt as teacher!!

I worked hard on trying to digest as much of this as possible, and to start with I did start making a pretty terrible model. But it had a lot of topology issues that were causing me to want to bash my head across the desk.

Screenshot of blender application showing a leg with horrid topology

Some horrible topology

I started again, (A few times), and I’m slowly getting better!

Screenshot of blender application showing a leg with slightly better topology

Somewhat better topology

I hope to have a proper grasp on all of this at some point but I’m honestly pretty happy with my progress

Screenshot of blender application showing basic character model (headless)

My first character model

If there’s anything to take away from this, Turns out while 2d art still greatly alludes me, I think 3d being a lot more analytical is right up my alley.

I hope to continue down this path and make some awesome stuff in the future! 🥰